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Would Kitty Genovese have been murdered in Second Life? Researching the 'bystander effect' using online technologies

机译:凯蒂·热诺维斯会在第二人生中被谋杀吗?使用在线技术研究“旁观者效应”

摘要

The increasing use of online technologies, including ‘virtual worlds’ such as Second Life, provides sociology with a transformed context within which to ply creative research approaches to ongoing social issues, such as the ‘bystander effect’. While the ‘bystander effect’ was coined following a real-life incident, the concept has been researched primarily through laboratory-based experiments. The relationship between ‘virtual’ and ‘real’ world environments and human behaviours are, however, unclear and warrant careful attention and research.In this paper we outline existing literature on the applicability of computer-simulated activity to real world contexts. We consider the potential of Second Life as a research environment in which ‘virtual’ and ‘real’ human responses are potentially more blurred than in real-life or a laboratory setting. We describe preliminary research in which unsolicited Second Life participants faced a situation in which they could have intervened. Our findings suggest the existence of a common perception that formal regulators were close at hand, and that this contributed to the hesitation of some people to personally intervene in the fraught situation. In addition to providing another angle on the ‘bystander effect’, this research contributes to our understanding of how new technologies might enable us to conduct social research in creative ways.
机译:在线技术的广泛使用,包括“第二人生”等“虚拟世界”,为社会学提供了一种转变的环境,在其中可以运用创造性的研究方法来解决诸如“旁观者效应”等持续存在的社会问题。虽然“旁观者效应”是在现实生活中发生的,但这一概念主要是通过基于实验室的实验进行研究的。但是,“虚拟”和“现实”世界环境与人类行为之间的关系尚不清楚,需要认真研究和关注。在本文中,我们概述了有关计算机模拟活动在现实世界环境中的适用性的现有文献。我们认为“第二人生”作为一种研究环境的潜力,在这种环境中,“虚拟”和“真实”人类反应可能比在现实生活或实验室环境中更加模糊。我们描述了初步研究,在该研究中,未经请求的“第二人生”参与者遇到了可能会干预的情况。我们的发现表明,人们普遍认为正式的监管机构已近在咫尺,这促使某些人犹豫不决,亲自干预陷入困境的局势。除了为“旁观者效应”提供另一个视角之外,这项研究还有助于我们了解新技术如何使我们能够以创造性的方式进行社会研究。

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